In lieu of an abstract, here is a brief excerpt of the content: Well, I have good news for you. That monitor is going to come out today. But since adults always said it when it was going to hurt, he could count on that statement as an accurate prediction of the future.
At the same time, it explores many themes well suited to classroom discussion. It is instead a plot-driven novel, focusing on story and characterization. At the same time, however, Orson Scott Card has woven many different themes and motifs through the novel, never preaching but instead asking us to think carefully about the choices made by various characters.
It is impossible to discuss every theme in the novel in one article. Instead, this article describes and discusses some of the most central concepts, those the story returns to again and again.
Instead, there is a sharp distinction drawn between children and adults, who are often set at odds.
Adults attempt to manipulate and control children, who they often see as tools they can use to win their own battles. Children, or at least the smart ones, mistrust adults and often see them as the enemy, and are portrayed in many ways as more intelligent and compassionate. Children are also shown having a very real impact on the world: At the same time, there are adults in the novel who are compassionate and intelligent such as Graff and children who are brutal and manipulative Stilson, Bonzo, Peterand each group has strong influences on the other.
Though many children in the novel, especially Ender, have a tendency to see adults as the enemy, in the end it seems Card is telling us there are really very few differences between children and adults.
Children are smaller, but are just as intelligent in their own ways and must be taken seriously because of the influence they can have on the world.
In Battle School life revolves around two games: There are also video games of various types in Battle School. When Ender reaches Command School his life is again oriented around a game, this time a space battle simulation that is more real than Ender knows.
Every game in the novel has real-world ramifications, testing and revealing things about its players psychologically, physically, and socially.
Games are used as a way to work through and prepare for real-world problems, and are taken just as seriously as reality. And it is just as difficult to tell who your friends are in this world.
Ender makes several friends throughout his stay in Battle School, but is never really sure who he can trust and is always alienated from those he wishes to be closest to especially Valentine.
At first, they are set up as polar opposites, with Valentine as all good and Peter as all bad. What Card appears to be telling us here is simply that such distinctions are not easily made. Though in many stories good is clearly different from evil, in the real world this is not always the case.
In the end, he realizes that he is both his greatest friend and his worst enemy. Card asks us if the ends justify the means: Ender at times commits violent acts, killing a fellow child at least twice.
He feels guilt over his actions, but because they were done in self defense he eventually decides they were necessary. He is never fully at peace with himself, though, and must deal with the consequences of what he has done.
Ender faces the same dilemma again with the Buggers. If an alien race is possibly trying to destroy your world, is it justified to destroy them first?
In many ways the adults who created Battle School have made this decision for Ender, believing that as long as humanity survives anything they do is all right. But this is never so easy for Ender to accept, and the end of the novel deals with his guilt and eventual acceptance of his role in the genocide.
Card himself makes no judgments; he only asks us to consider just how far this kind of justification can be taken. It is up to us to decide if the ends in the novel—self preservation, saving the human race—justified the means taken to achieve them.Ender's Game Bean Ender Essays - Enders Game: The Parallels and Distinctions of Bean and Ender.
Enders Game: The Parallels and Distinctions of Bean and Ender - Bean and Ender have many similarities that set them apart from their peers in times of peril.
Their intelligence made them the most promising weapon in the war against the buggers, rating highest among the . The Parallels and Distinctions of Bean and Ender Ender’s Game Speech Ender, also known as Andrew Wiggin, is the protagonist of Ender’s Game. Ender is chosen to attend battle school, leaving everything behind to fight the buggers in an all out war to save the human race.
Essay on Enders Game: The Parallels and Distinctions of Bean and Ender - Bean and Ender have many similarities that set them apart from their peers in times of peril.
Their intelligence made them the most promising weapon in the war against the buggers, rating highest among the . Ender's Game: the Parallels and Distinctions of Bean and Ender Words | 4 Pages The Parallels and Distinctions of Bean and Ender Bean and Ender have many similarities that set them apart from their peers in times of peril.
Ender's Game Theme Essay; Ender's Game Theme Essay. Words Jun 19th, 4 Pages. Show More. Ender's Game: the Parallels and Distinctions of Bean and Ender. Enders Game Essays. the games that the students play, and by his teachers treatment of his excellence.
The adults do not give him the chance to settle in and find a peer group.